Saturday, September 21, 2024

Yes

 

I kinda sorta keep up with the culture wars but this one flew right under my radar.

It sounds more like corporate financial f***ery but I guess there was some cultural chit slinging too…




If this colossal goat rodeo was a case of the woke going broke… I will consider the affair successfully concluded. But whadda I know? 

For me, if I am sitting down to pick out a movie on Prime or Netflix… if I see a faggot, or a girl boss, or fiendish FOWGS falling to vibrant and diverse heroes… I do a hard pass. If I were in the videeyah game market I’d do the same thing. I am not colour blind, I’m a race realist, and I am sick of woke messaging in my entertainment. If some liberal ass has a problem with it, I couldn’t care less.

4 comments:

  1. Our entire society has been formed around gynocentricity and "judeo/Christian ethic. The end result of getting wise just before dying is realizing those fictions have betrayed us instead of bolstering us up.

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    1. Gynocentrism and Judeo/Christian ethics are diametrically opposed. The first is relatively new, having been started by the limp-wristed idiots and henpecked husbands who gave women the right to vote in 1920, and the latter being the cultural norm since the year one or earlier.

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  2. The kids kept me abreast of this one. Yes game was millions over budget, yes it was a game were the market is saturated. They figured they would make money buy selling clothing changes for your character. $70 for the game and $2-$10 for an outfit. Problem was initial sales were way down because economy, market saturation and it came out same week as the monkey game which has amazing graphics. Then the people who did buy it saw that all the characters you could play were fat, obese and ugly.
    The target market for these games are young beta males who want to see a young women with gravity defying breasts doing flips in a skin tigh outfit. If all the characters are obese and ugly, NO ONE wants to see the jiggle physics on blubber. Now those same guys are not spending extra money to get a fat virtual character into an outfit that shows nore of her rolls flopping around.

    A few weeks later the company pulled the plug because the huge servers for online play they set up cost too much to keep running.

    Exile1981

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    Replies
    1. Nailed it. Eight years in development, a market that's over saturated, and characters that visually define the absolute opposite of what the consumer wants.

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